Sorry once again for the silence! I am away from my studio and have been for all of December. I haven't been able to post regularly about all the amazing artists working in 3D... but that will change next week when I am BACK! There will be a new post here on Wednesday.
All the best wishes for a happy & healthy NEW YEAR! xo
Thursday, December 31, 2009
Thursday, December 10, 2009
Sean Bixby
Sean Bixby holds a BA in illustration from the Hartford Art School. He has enjoyed success with both his painting and sculpting. His painting landed him his first children’s book The Uncrossable Canyon with author James Dongweck of Golden Monkey Publishing. While his sculptures have been shown in multiple shows at the Society of Illustrators in NYC. He lives and works out of Merrimac, Massachusetts.
How or why did you start working dimensionally?In college I did a lot of work from photo reference. I knew that my style ultimately came from inside my head and I wanted to start creating work in that style. My professor knew the benefits of drawing from reference and suggested that I sculpt the characters from my head and photograph them. When I showed him the sculptures he was impressed and introduced me to the world of 3D illustration and I have been sculpting since.
What or who has influenced the way you work?
I believe my style is the product of my fascination with Saturday morning cartoons and comic books as a child. I would spend hours in my room at night filling notebooks with my own cartoons and comics. These days I am influenced by other artist in all different genres of art. I am a history buff and enjoy visiting galleries and museums. I collect children’s books and recently been looking at a lot of work by Bill Peet.
Please describe your working process.
I usually start with the body of a figure. I create a wire armature and use super sculpey for the head and hands. I paint the head and hands with acrylic inks. The clothes are hand sewn. My most recent sculpture “Shiver me timber (the pirate)”, I stitched a wig and beard out of embroidery thread. My backgrounds are created from various items I find around the house and in craft stores. Finally, I photograph the illustrations digitally.
What do you enjoy the most / least about working dimensionally.
The thing I enjoy the most is the process which is always a learning experience and also the satisfaction that comes with the completion of a successful illustration. The thing I hate most is the hazards; burning myself on my toaster oven or stabbing myself with a sewing needle or x-acto knife (Ouch!).
Sean Bixby
images and content © Sean Bixby
Wednesday, December 9, 2009
back soon
hi everyone! sorry for the silence and lack of routine posts about amazing artists working in 3 dimensions. I am away from my studio and only have periodic access to a computer... with not the best internet connection... so I will resume as soon as possible. Please stay tuned as I've lined up many more exciting artists to show you!
Wednesday, December 2, 2009
Sophy Tuttle
Sophy Tuttle has been sculpting since her mum bought her some Sculpey to keep her busy at 6. Since then, her style has become a little bit more sophisticated, but she's still using the same materials. Currently, Sophy is living and working out of Baltimore, interning at Puppet Heap in Hoboken, NJ and dreaming of moving to Tuscany. She was most recently selected for the Society of Illustrators show in Los Angeles.
How did you start working dimensionally?
I took a class my freshman year at RISD called 3D Illustration. It opened my eyes to the fact that illustration didn't have to be just drawing or painting, and it was a big reason why I chose illustration as my major. I still work in 2D a lot, but more often than not a project just calls for a 3D solution, and it's fantastic to be able to do that.
What or who has influenced the way you work?
When I first started out, Red Nose Studios was a huge influence, as well as Dave McKean, the Brothers Quay, and Henry Moore. I also had a few very influential and helpful teachers... Melissa Ferreira, Jeff Hesser, Jon Foster, and Nick Jainschigg, to name a few. One other major influence is Julie Taymor, although it may not be very obvious in my work. When I need inspiration I go back and watch Titus or leaf through a book on her Lion King characters designs. Her creativity is incredible! The list goes on and I discover new artists that inspire me everyday.
How did you start working dimensionally?
I took a class my freshman year at RISD called 3D Illustration. It opened my eyes to the fact that illustration didn't have to be just drawing or painting, and it was a big reason why I chose illustration as my major. I still work in 2D a lot, but more often than not a project just calls for a 3D solution, and it's fantastic to be able to do that.
What or who has influenced the way you work?
When I first started out, Red Nose Studios was a huge influence, as well as Dave McKean, the Brothers Quay, and Henry Moore. I also had a few very influential and helpful teachers... Melissa Ferreira, Jeff Hesser, Jon Foster, and Nick Jainschigg, to name a few. One other major influence is Julie Taymor, although it may not be very obvious in my work. When I need inspiration I go back and watch Titus or leaf through a book on her Lion King characters designs. Her creativity is incredible! The list goes on and I discover new artists that inspire me everyday.
What do you enjoy the most / least about working dimensionally?
I love the freedom to be able to play with layout, color, and focus in a way you really can't do with 2d illustration. Being able to move around my characters and view point is extremely helpful in deciding the look of the final illustration. I also love being able to build things with my hands, rather than on the computer, and have a final physical product. The downside, of course, is the time each piece takes to complete. The work usually takes much longer than a drawing, but you get the same deadline.
Please describe your working process.
I start out with many sketches and ideas, and then narrow them down to a solid concept. I do a very loose sketch of what I think the final will look like and then build from there. I like things to be lose and develop organically, rather than having everything totally planned out before completion. I generally work in either Super Sculpey or Paperclay.
Sophy Tuttle
images and content © Sophy Tuttle
Monday, November 30, 2009
Revital Falke
Meet Revital Falke, a 3D artist in Israel working mainly in plasticine and modeling clay. She is famous for sculpting the cast of the TV drama Lost and taking them to the beach to photograph them in Tel Aviv with two friends. Read the full story here.
I was actually always into modeling clay. When I studied at the best known art & design academy in Israel, Bezalel, the illustration teacher told me to forget about plasticine (modeling clay) - he said it's childish, cheap material, "not serious" - so I left it till I finished studying, when I could finally do whatever I want - and it was great! I enjoyed the freedom to work with it, and started sculpturing everything I saw..
I started creating modeling clay figurines of friends, and everyone was curious to see what would their "modeling clay version" look like.. so I started working with icons, characters that are all known, celebs - Madonna, Michael Jackson, Tarantino, and the best know project - the Lost TV show cast.. people were thrilled to see the known figures as modeling clay figurines, so I thought it can be a great weekly section in a magazine - the celebrity of the week - the modeling clay version..
I started creating modeling clay figurines of friends, and everyone was curious to see what would their "modeling clay version" look like.. so I started working with icons, characters that are all known, celebs - Madonna, Michael Jackson, Tarantino, and the best know project - the Lost TV show cast.. people were thrilled to see the known figures as modeling clay figurines, so I thought it can be a great weekly section in a magazine - the celebrity of the week - the modeling clay version..
It starts with an idea and a sketch, and then I begin sculpting; a metal wire for the inner structure, then foil for the volume, and then the modeling clay I've mixed to the exact color I want. Then, the fun part begins and I start playing with positioning, backgrounds and angle to get one good shot that can be used as a illustration.
I think the options are endless, and mostly enjoy the playful aspect of my work - I can create some figurines and objects, take photos of them in so many ways, so many locations and even lightening style, and then exhibit them as sculpture art. The LOST project was first photographed on the beach, like the original location of the show, but later was presented in a wheelbarrow... and I can keep playing! nothing is taboo, and the photo has already been taken :)
See the full set of the Lost project photos here and also here!
See the full set of the Lost project photos here and also here!
phone: 972-54-750-0432
images and content © Revital Falke
Friday, November 27, 2009
Laura Meredith (aka Toasty Illustration)
Meet Laura Meredith of Toasty Illustration. She's a 3D illustrator based in the UK and she told me...
"school and college art courses left me quite disillusioned with the concept of an art career so i had a break from doing any artwork for 4 years before enrolling on an art foundation diploma course on impulse when accompanying my friend to an open day in 2003. I intended to train as a tattooist and only applied to university as a back up idea. I accepted a place on the Illustration BA course at the university of Portsmouth where we were encouraged to find a way of working away from the traditional mediums of drawing and painting. I didn't branch out to 3d illustration until the middle of my second year and from then on i didn't look back. I graduated in 2008 and since then i have been published in several books and magazines and have participated in several group exhibitions in london, cardiff, winchester and portsmouth."
How did you start working dimensionally?
I think that i had always subconsciously yearned to create something sculptural and tactile, however i thought my career would be in drawing or painting until i discovered the potential of 3d illustration.
What or who has influenced the way you work?
when i first started Chris Sickles was definately a huge influence. since i started to research the medium my tastes have branched out to include sculptors and animators such as Ron Mueck, Suzie Templeton, Paul Berry, The Brothers Quay and Tim Burton. Individual pieces are mainly influenced by found materials or objects which can kickstart the direction of an illustration.
Please describe your working process.
I use super sculpey, wire, fabric, acrylic paints, glue and acrylic doll hair. I have recently experimented with enclosing my work in resin or jars and i love the idea of my models becoming jarred specimens.
What do you enjoy the most about working dimensionally?
I'm very impatient clumsy, and i have been known to ruin a piece in my eagerness to make the finishing touches! I also find that i have to use so many different tools and materials that anywhere i'm working immediately turns into a building site so i'm contantly having to tidy up after myself to avoid stepping in/on paint, needles or wire. What i enjoy most is the sense of accomplishment in creating miniature sets and characters, and the satisfaction when you can finally sit back and see that its coming together and that its the best thing you've made so far- Its great to know that there is always room to improve.
Laura Meredith (aka Toasty Illustration)
images and content © Laura Meredith (aka Toasty Illustration)
Wednesday, November 25, 2009
Richard Borge
Check out Richard Borge, who combines his sculptures with digital photography and found objects. He works on primarily editorial, corporate/advertising illustration and music packaging (imaging and design). More recently he's been working on animation and motion graphics. Last but not least come his personal projects, which usually work their way into his commercial projects.
After graduating from Concordia College in Moorhead, MN, Borge went on to receive an M.F.A. from the University of Arizona in Tucson. He then took a full time position teaching illustration and design at Western Carolina University in NC. He moved to NYC in December 1994. He has taught part time at Rhode Island School of Design in Providence, RI and at The School of Visual Arts, NYC. Early in 2003 Borge taught two illustration workshops in Paris at Intuit Lab and Strate College Designers.
What or who has influenced the way you work?
I am influenced by things that are experimental, whether that be music or visual art.
Please describe your working process.
I always start with pencil in a sketchbook. A big part of what I do as an illustrator is come up with conceptual solutions. For me this is more important than whatever technique I end up using. That said, I use a combination of sculpted objects, found objects and textures, and heavy photoshop. I often times am buying more of my art supplies at the hardware store rather than the art store, and am always looking for interesting things that people discard.
After graduating from Concordia College in Moorhead, MN, Borge went on to receive an M.F.A. from the University of Arizona in Tucson. He then took a full time position teaching illustration and design at Western Carolina University in NC. He moved to NYC in December 1994. He has taught part time at Rhode Island School of Design in Providence, RI and at The School of Visual Arts, NYC. Early in 2003 Borge taught two illustration workshops in Paris at Intuit Lab and Strate College Designers.
How did you start working dimensionally?
For a while, I was always trying to make things look dimension but was working flat. At some point I just started making things 3D and photographing them like that. I do like working with my hands and making objects/sculptures.What or who has influenced the way you work?
I am influenced by things that are experimental, whether that be music or visual art.
Please describe your working process.
I always start with pencil in a sketchbook. A big part of what I do as an illustrator is come up with conceptual solutions. For me this is more important than whatever technique I end up using. That said, I use a combination of sculpted objects, found objects and textures, and heavy photoshop. I often times am buying more of my art supplies at the hardware store rather than the art store, and am always looking for interesting things that people discard.
What do you enjoy the most about working dimensionally?
I like working with my hands and making objects/sculptures. I also like to combine this with drawing and photoshop. I think a big part of it is just the tactile quality to working with 3D objects. I don't always like the room that all this stuff takes up when finished with the project.
Monday, November 23, 2009
Jean-Marc Laroche
Jean-Marc Laroche is a sculptor living near Paris. His influences include movies and comics. He has been creating sculptures professionally for over 20 years. His exhibit at the International Fantastic Film Festival helped to catapult his success. He is most famous for his Art Knives, selling them at American and European Knife Shows. After 12 years he wanted to change directions and make larger works. Today he is focusing on statues and would like to be represented by a Gallery in the US.
Title : Byakhee Knife
Inspired from HP a Lovecraft Story
Lenght : 17 inches
Media : Resin, Damascus Steel, Bronze
Title : Shaman
Dimensions : 23 X 23 X 39 inches
Media : Mixed
Title : Ecorché Mecanique
Height : 44 inches
Media : Resin and Steel
Title : Mecanic Book
13 X 12 inches
Media : Silver on Resin
Title : Spider Lamp
32 X 32 inches
media : Blowed Glass, Bones, Steel, Stones, Resin
Title : Reliquary Head
Height : 17 inches
Media: Bronze, Silver, Natural Quartz Cristal
Title : Venus
Height: 71 inches on stand
Media : Silver plated bronze
Jean-Marc Laroche
33.1.39.16.16.58
images and content © Jean-Marc Laroche
Friday, November 20, 2009
Paul Moldovanos, aka The Clayman
The Clayman is a creator, an animation film-maker, cartoonist, sculptor, comedy writer and designer living in scenic Vancouver, BC. The Clayman is a self taught artist, and entrepreneur who began his cartooning career making polymer clay cartoon fridge magnets for family and friends. This led to a year long internship with a leading Canadian stop motion animation company, Bowes Productions, in the early 90's where, under the mentorship of David Bowes and Lisa Jane Gray, he fine tuned his skills and learned a great deal about traditional hand drawn, and hand sculpted animation. During this time, he participated in a number of productions including television commercials for Pharmasave, BCAA, Lotus Awards and Fuji TV Tongue Twister short films.
How did you start working dimensionally?
I dabbled in sculpture for as long as I can remember, actually my high school ceramics class was the only 'A' grade I ever received. In my early twenties I was mis-diagnosed and had surgery on my right hand. In the process some nerve endings were severed leaving my right hand partially numb to this day. During my post-op physio therapy, it was suggested that I pick up some clay to get the muscles in my hand working. It has been a few years since I last sculpted at this point, but when I picked it up again, sculpting felt easier on my hand than drawing, the rest is history ;O)
What or who has influenced the way you work?
My first clay animation mentors were Lisa Jane Gray and David Bowes with whom I apprenticed for a year in my late 20's. They taught me a great deal in a short time then moved away from the small island town where I lived. The internet had just started which was the perfect way to get my early works out to a global audience. Some 10+ years later, Lisa Jane and I reconnected and I was fortunate enough to work with my mentor again for the past year. Sadly, Lisa Jane Gray passed away a couple months ago but her lessons, inspiration and love for the craft will live on forever in my heart, and in all future works. (I was given all her sculpting tools which I will always treasure!)
I enjoy the creative process most, and although the final art is very satisfying, I am quickly moving onto to the next piece to tap again into the creative 'zone'. All sense of time is lost, almost a Zen like meditative space, similar to what the Tibetan monks must experience when spending days and days making colorful mandalas. The part of the process I enjoy least is dealing with clients who do not value what we do and only seek to get the lowest price.
Please describe your working process.
Different processes for different projects. Commercial projects generally begin with conceptual sketches which are the translated into clay illustrations. Personal projects begin with a hand twisted wire armature, coated with polymer clay, baked , painted and photographed. If the sculpts are for stop motion animation puppets, the process involves making molds, pouring silicon rubber over a steel ball and socket, flexible armature.
Paul Moldovanos aka The Clayman
604-916-0966
images and content © Paul Moldovanos aka The Clayman
Wednesday, November 18, 2009
David O'Keefe
Raised on Hollywood, sports and rock and roll music, David O’Keefe has an acute awareness for the images and personalities that have colored the lives of his generation. He just sees things differently – more intensely, edgier, somewhat more perspicuous than the average spectator. The pop culture icons that we idolize, glamorize and glorify, O’Keefe visualizes for us in all their humanness as well as their stardom. An editorial illustrator for over 25 years, O’Keefe began his art career at The Tampa Tribune as a promotion artist, dabbled in editorial cartooning under mentor, Wayne Stayskal, and spent several years as the Special Projects Illustrator for the newsroom.
His sardonic caricatures and humorous illustrations also appeared on the covers of Sports Illustrated, Sports Illustrated for Kids, Mad Magazine, The Village Voice and within the pages of TIME. His advertising clients include Coca-Cola, WaffleHouse, Fuji and SunCom Communications. In 2007, David left his day job to pursue his passion of painting and sculpting pop culture icons. O’Keefe’s work is transformative, capturing not just the likeness of his subjects, but their personalities as well. He has recently released an epic depiction of the characters from The Godfather and of the entire I Love Lucy cast. His company, David O’Keefe Studios distributes his work through galleries across the country and in Europe. David O’Keefe Studios also operates a solo gallery on St. Armand’s Circle in Sarasota, Florida. O’Keefe’s work has won numerous awards from such organizations as The Society of Illustrators (NY and LA), American Illustration, Communication Arts, National Headliner Awards, Dimensional Illustrators, and the Society of News Design. He considers himself blessed to pursue his dream and finds great joy in his work and in his family. O’Keefe currently resides in the Tampa Bay Area with his wife, Janice and their four children. How did you start working dimensionally?
I started working dimensionally back in the mid-1980s, creating larger than life paper mache sculptures of the likes of President Ronald Reagan and the then undefeated boxer, Mike Tyson. I've always had a passion for caricature and working dimensionally seemed like a natural progression. I experimented with other sculpting mediums, including plaster of Paris for a Billy Joel bust (Mozart style). This is my first sculpted illustration to win an award and bring me national recognition as an illustrator.
In order to create dimensional illustrations for editorial deadlines, I had to work faster and smarter. About this time, a friend introduced me to super sculpey polymer clay. My first big break came from TIME Magazine and art director Ken Smith. Their first commission of me was an illustration about AT&T layoffs. Unfortunately, the art was killed after completion ("too harsh") and I was crushed, but Smith soon gave me another chance to humorize "Mad Cow" disease and British Prime Minister John Major.
In the early 1990s, there was no affordable digital camera, photo imaging software, or the internet. I would get an assignment from TIME on Monday, fax sketches to the art director the same day and usually get a final sketch approval by Tuesday evening or Wednesday morning. Then I would sculpt like mad to the camera's eye only (leaving back sides unfinished,) paint a background or build a set, have my photographer come to my studio Thursday night and shoot a large film slide for the highest resolution. A courier would pick up the finished slide early Friday morning at my home outside Tampa to take back to NYC to meet TIME's Friday 8 pm deadline. What a rush! Literally.
What or who has influenced the way you work?
Aside from the old master painter Peter Paul Rubens, people who have inspired me over the years include the incredibly talented illustrators Ronald Searle, Carl Giles, Carter Goodrich, Edward Sorel, Sempe, Peter de Seve and sculptors Damon Bard and Michael Defeo. I have had the pleasure to work with outstanding art directors like Ken Smith (TIME), Minh Uong (The Village Voice) and my Tampa Tribune AD, Pat Mitchell. All have had a huge impact on my career.
What do you enjoy the most / least about working dimensionally?
As editorial budgets got slashed, it just didn't pay to continue doing editorial assignments. A perfectionist, I became increasingly more dissatisfied with the quality of my work on such short deadlines. I really wanted to sculpt for more than just a photograph - to finish all sides and truly capture the essence of my subject's personality. Today I do a lot of oil painting and work on smaller, finished sculptures. I like to incorporate realistic details such as human hair wigs, doll eyes, moles, wrinkles, and clothing.
Please describe your working process.
Before I start any sculpture, I first come up with the concept and initial sketch of the person(s) I am going to sculpt. Then I study videos and photos of the subject from all sides. Video is especially important in capturing a person’s mannerisms and nuances. I then study the source images side by side, and then amalgamate the person’s likeness into my own style. I won’t start sculpting until I have sketches from all sides. Today, I photograph my own work with a digital SLR camera.
David O'Keefe Studios
2310 W. State St.
Tampa FL 33609
(813)254-5056
www.davidokeefe.com
images and content © David O'Keefe
Monday, November 16, 2009
Paul Harding
Let's play with the insanely talented Paul Harding!
After graduating from Syracuse Universtity (Illustration) in 1998 Paul moved to NYC and began a career in multi-media design. Soon after, he began sculpting and working for various toy companies. Nearly ten years later he continues to work for companies such as DC Comics, Hasbro Toys, and Marvel Entertainment making statues and action-figures.
How did you start working dimensionally?
I began working dimensionally in an effort to impress a newly-formed contact in the toy industry. This was my first real experience with someone who was responsible for the things that gave me the most pleasure as a child-- action-figures. The rare, beautiful sculpt on a toy would immediately become a favorite posession and the not-so-rare awful sculpt always haunted me.
Please describe your working process.
In terms of my medium of choice, I use a wax-like clay called castilene to rough out sculpts. Then I mold them and cast in my own version of "hasbro" wax to finish. Other than that, just a bunch of small tools do the job... oh yeah, and a digital waxer to drip on wax and carve away.
What do you enjoy the most about working dimensionally?
What I most enjoy about 3 dimensions is that I can see all angles to a subject. With 2d art the subject is limited to one heartless angle. It can seem more difficult to achieve the results that I originally had in mind.
Paul Harding
paul@hardingdesigns.com
www.hardingdesigns.com
www.hardingstudios.blogspot.com
images and content © Paul Harding
After graduating from Syracuse Universtity (Illustration) in 1998 Paul moved to NYC and began a career in multi-media design. Soon after, he began sculpting and working for various toy companies. Nearly ten years later he continues to work for companies such as DC Comics, Hasbro Toys, and Marvel Entertainment making statues and action-figures.
How did you start working dimensionally?
I began working dimensionally in an effort to impress a newly-formed contact in the toy industry. This was my first real experience with someone who was responsible for the things that gave me the most pleasure as a child-- action-figures. The rare, beautiful sculpt on a toy would immediately become a favorite posession and the not-so-rare awful sculpt always haunted me.
Please describe your working process.
In terms of my medium of choice, I use a wax-like clay called castilene to rough out sculpts. Then I mold them and cast in my own version of "hasbro" wax to finish. Other than that, just a bunch of small tools do the job... oh yeah, and a digital waxer to drip on wax and carve away.
What do you enjoy the most about working dimensionally?
What I most enjoy about 3 dimensions is that I can see all angles to a subject. With 2d art the subject is limited to one heartless angle. It can seem more difficult to achieve the results that I originally had in mind.
Paul Harding
paul@hardingdesigns.com
www.hardingdesigns.com
www.hardingstudios.blogspot.com
images and content © Paul Harding
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