Brixpix, an artist in Florida who works in 3D!
"I started as one of 4 siblings, all dabbling in one type of art or another. Being the youngest it seemed like I was always competing in a land of superior artists. My father, too was a great painter and mentor. After graduating college in 1978 with a degree in Graphic Design, I moved to Los Angeles to seek my future in the arts. Somehow, I took a wrong turn and wound up in the customer service machine for a good 24 years. All major players: Xerox, Capital One, Time Warner. In 2004 I was rescued by Bic Graphic USA where I continue to work in the art department to this day. I have been a freelance illustrator, painter and toy designer. I have successfully shown at the Art Center of St Petersburg, Florida and currently show at both the Hard Rock Store in Tampa, Florida as well as the Creative Native Gallery in Tampa, Florida."
How or why did you start working dimensionally?
Back in 2006 a coworker of mine introduced me to munnys as a viable "canvas" and I quickly found the perfect meld of illustration and paint. I didn't have much experience with the new medium, but soon entered my 1st munny contest (Munnyshow2 at Uberbot Winter Park, Fl on 7/8/06). I came in second place out of 140 contestants. The experience reminded me of my artistic roots. I have to say there and then art was no longer a hobby. It became an obsession. In working hard and raising a family, you forget your roots. I rediscovered mine.
What or who has influenced the way you work?
I'd have to say that from an early age, I have been influenced by Robert Crumb, grand daddy of underground comics. Being born in the 50's I have a unique perspective of the art on and before that time. It was realistic, detailed, linear. I love the details in art. I don't care how long a piece takes to make. It's finished when it's finished. Crumb draws the way he sees. Carrying a sketch pad helps me stay tuned in to what I see, like a camera, but with a creative slant. Currently, I am influenced by modern heroes of the art world. Mark Ryden, Todd Schorr, Gary Baseman and Joe Ledbetter, to name a few.
Please describe your working process.
I like to grow as an artist. So the tools I use today may not necessarily be used on my art tomorrow. I am a big proponent of using 3D art objects that are cast aside at garage sales, giving them a second life. I love vinyl and resin and sculpey. I use prismacolor pencils and a set of Kohinoor rapidographs for inking. Using am angle grinder making wood sculptures lately. I also started painting Coke Cans in the hopes of creating a trend, making them collectable as opposed to recyclable. Portable art, art that can be carried with you, is another niche I am trying to create. No longer imprisoning art to the confines of 4 walls. Toys are the perfect vehicle to get art out. The designer toy market is over 10 years old. Still feels like it's in it's infancy as it has hardly hit the mainstream yet. It's an exciting time to work with other young designers and see their creativity shine.
What do you enjoy most / least about working dimensionally?
As a cartoonist/illustrator, I could only dream of my characters moving in a 3D world. Working dimensionally makes one think differently when approaching the medium. The personality of the character leaps off the toy. Vinyl can be expensive though. I megamunny can run you back $200.00. If designed properly, a good designer can sell the piece for over $1000.00. Urban toy designers started out getting little recognition. This is changing as some established artists are designing toys as a way for most people to afford their work.
All images and content © Brixpix