Friday, February 12, 2010
Miss Pearl Grey
"Hello! My name is Kellie, but you can call me Miss Pearl Grey, if you like."
How or why did you start working dimensionally?
I was always drawing and became very interested in making minatures as a child. My Grandfather built me a beautiful Doll's House that I was able to furnish with little objects I had made myself and people I crafted from pipe cleaners, cotton wool, tights and material. I eventually ran out of rooms for them all to live in, so it became more like a Hostel for tiny people!
I have a rather short attention span sometimes, so consequently I tend to ricochet back and forth between 2 and 3 dimensional illustrating when I temporarily tire of one or the other (it is usually on the break between each that my interest is reignited!).
What or who has influenced the way you work?
I am constantly in awe of the sheer talent out there! I have a wide range of inspirations which include (but are not limited to) Aardman, FaultyOptic, Red Nose Studio and Liz Lomax. I also consider myself very lucky to have a supportive cast of family and friends, who are invariably willing to endure my antisocial tendencies when working on new pieces.
Please describe your working process.
I always start with sketches. Each character is visualised on paper from a variety of angles in order to provide accurate viewpoints later on. Once I have started sculpting I find it very helpful to have my own drawings on the desk so that I can see exactly how much curve the chin needs, or where a particular wart should be. This said, however, my models are rarely the same as the initial sketch by the end!
I usually start with a wire or tin foil armature and build onto this with Super Sculpey. I fire the initial sculpt in the oven and then each subsequent layer is fixed with a very hot hairdryer (my models are usually small enough that this is sufficient). Occasionally I pad out some of the bulkier characters with upholstery wadding to save using so much Sculpey, these are just fixed with the hairdryer. I use children's plasticine modelling tools, scalpels and cocktail sticks to sculpt faces and details. Some of the features are just about being resourceful with materials. I am a bit of a hoarder so I tend to hang onto scraps of old material and things most people would throw away- I know they will come in handy sooner or later. I usually paint with acrylics but learned the hard way that you should always seal the paint with varnish (I use the Matte variety). Once the characters are ready I arrange the props and backgrounds accordingly and photograph, editing afterwards in Photoshop where necessary.
What do you the enjoy most / least about working dimensionally?
I would have to say that the most frustrating thing for me is overheating my models, burning them to a crisp when I wander off to make a cup of tea. When I overheat them they shatter a lot more easily and this can be very time consuming to fix! Materials can be very costly, too. But the overall satisfaction I get from seeing the final images and from other people's reactions makes it very rewarding. I am also a tremendous perfectionist, but I don't think that ever really leaves you.
Kellie Black
Pearl Grey Illustration
www.misspearlgrey.com
www.misspearlgrey.blogspot.com
All images and content © Miss Pearl Grey
Monday, January 25, 2010
Danielle Buerli
Danielle Buerli
www.dbuerli.com
dbuerli@yahoo.com
All images and content © Danielle Buerli
Wednesday, January 6, 2010
Natalie Russo
Natalie Russo
603.770.8682
Thursday, December 10, 2009
Sean Bixby
In college I did a lot of work from photo reference. I knew that my style ultimately came from inside my head and I wanted to start creating work in that style. My professor knew the benefits of drawing from reference and suggested that I sculpt the characters from my head and photograph them. When I showed him the sculptures he was impressed and introduced me to the world of 3D illustration and I have been sculpting since.
Friday, November 27, 2009
Laura Meredith (aka Toasty Illustration)
Wednesday, November 25, 2009
Richard Borge
After graduating from Concordia College in Moorhead, MN, Borge went on to receive an M.F.A. from the University of Arizona in Tucson. He then took a full time position teaching illustration and design at Western Carolina University in NC. He moved to NYC in December 1994. He has taught part time at Rhode Island School of Design in Providence, RI and at The School of Visual Arts, NYC. Early in 2003 Borge taught two illustration workshops in Paris at Intuit Lab and Strate College Designers.
What or who has influenced the way you work?
I am influenced by things that are experimental, whether that be music or visual art.
Please describe your working process.
I always start with pencil in a sketchbook. A big part of what I do as an illustrator is come up with conceptual solutions. For me this is more important than whatever technique I end up using. That said, I use a combination of sculpted objects, found objects and textures, and heavy photoshop. I often times am buying more of my art supplies at the hardware store rather than the art store, and am always looking for interesting things that people discard.
Wednesday, November 11, 2009
Andy Hixon
How did you start working dimensionally?
To start out with when I was studying Illustration several years ago the course I was on was heavily graphic design based, I initially wanted to work in paint and Photography just to be doing something a little different. I had all these great ideas in my head of what I wanted to achieve with my work and what I wanted the final piece of work to look like and what actually came out at the end resembled nothing of what I had originally intended. I felt like I wanted more control over the work I was producing at the time. From this I started experimenting in the Darkroom I really had no idea what I was doing, overexposing 3d objects on photo paper etc just experimenting really and steadily learning more about photography/lighting etc. Then the sculpture aspect came into play, along with that and the photography just clicked for me I guess.
What or who has influenced the way you work?
Initially I was a huge fan of the work of Henry Moore I used to go to the Yorkshire Sculpture Garden quite a bit that contains a lot of his work , I thought ’I want to do that ’ ( but smaller, less highbrow and not in a muddy field). Looking at his work along with Illustrators such as Dave Mckean and Jordin Isip helped shape the way I work today.
Please describe your working process.
Sketch, ball of clay or Polymer or Placticine for animation, model, dry, photograph, Photoshop- in that order. Although I have just began working using 3D Software such as Zbrush & Mudbox which I have found to be really interesting and gives some fantastic results. The sculptures I produce in clay are modelled in detail only on the side that is being photographed they are never a ‘complete sculpture’ and often get thrown away when I am finished.
What do you enjoy the most / least about working dimensionally?
The photography aspect in many ways I feel is just as important as the sculpture aspect especially if the work is in an Illustrative context .I feel that sometimes a camera really distorts the 3d objects hence having to take hundreds of photos with different lighting settings till I get the right one. Other than that it is a very enjoyable way to work in a style that really not too many illustrators are doing right now.
Check out Andy's stop-motion music video for the band Woven!
Andy Hixon
www.andyhixon.com
www.andyhixon.blogspot.com
www.myspace.com/andyhixonart
images and content © Andy Hixon
Wednesday, November 4, 2009
Red Nose Studio
Chris Sickels welcomes us into the amazing world of Red Nose Studio. His illustrations appear in advertising, magazines, books, newspapers, packaging, character development and animation. His work has been honored by virtually every award institution or annual.
How did you start working dimensionally?While finishing college, I saw some puppet performances by Mark Fox that were full of movement, lighting, sounds, smells, textures, and when i would go back to the studio to paint, myself and fellow painters would talk about how after seeing one of those performances, working on a painting seemed so still and dead. Eventually I started trying to create puppets of my characters. This is how I got hooked on building things, it all tied back to the toys I tried to make as a kid. So over time while I was illustrating as a painter I continuously worked on building puppets and trying to find a way to use them in my illustrations and after about 3-4 years of trial and mostly error, I was able to have an art director that had enough confidence in my work that she was willing to give the 3D work a shot.
While working as an art handler at the Contemporary Art Center in Cincinnati in the late nineties, I helped install an exhibit of Tim Hawkinson's work, meeting somebody like him and seeing how he manipulates materials and constructs his sculptures, really opened my eyes to how someone can create things beyond just oil and canvas. The list of influences runs on and on from Dave McKean and his 'Mr. Punch' graphic novel, the stop-motion work of the Quay Brothers, Nick Park, the puppet performances of Mark Fox, Eric Sanko, and seeing the footage of Alexander Calder performing his Circus. The most important influence on the way I work is my growing up and working on a small family farm, I was taught how to use what you have on hand to fix/solve the situation that arises. Watching my Grandfather, who able to fix just about anything with a pair of pliers and some wire. To this day, wire is is the core of all my figures.
Sketching , Sketching and more drawing, this is where it all starts. Once a drawing can successfully convey the concept, everything gets built from there. Often I do some very rough watercolor studies and dig thru drawers of fabric to establish a palette. The camera angle/ viewpoint is kept in the forefront of the building process, so things can be created efficiently, much like a stage or movie set. The facial expressions of the characters play a large role in my images, so considerable attention is put on the sculpting of the figures and the rest of the environment is built as it needs to be to help direct the viewer through the composition. Lighting the set and adjustments to the camera angle and figure position are made up until the final shot. It usually takes at least 100 test shots throughout the process until everything seems to fall into place.

MOST: Visual problem solving, coming up with concepts, the ideas. Being able to work in all facets of art- drawing, sculpting, painting, building sets, making props, costumes, photography, and lighting to create my own little worlds. LEAST: Not sure, probably space constraints, and the fact that I think I am on am mission to find the most difficult way to create illustrations.
Red Nose Studio has been featured in Communication Arts, HOW, Print, Creativity and 3x3 Magazine, as well as in a number of art and design books including Taschen’s Illustration Now!. He has twice been honored with the Carol Anthony Grand Prize award from the Society of Illustrators 3-D Salon. Two of his short films, The Red Thread Project and Innards, were selected to screen at the 2005 and 2006 Los Angeles International Short Film Festival. He authored and illustrated The Look Book, and has illustrated the children's book Here Comes The Garbage Barge that will released in February 2010.
Red Nose Studio aka Chris Sickels
chris@rednosestudio.com
www.rednosestudio.com
images and content © Red Nose Studio
for commissions, please contact:
Wednesday, October 28, 2009
Jessica Fortner
How did you start working dimensionally?
What I love about being a sculptural illustrator is the freedom to incorporate many different elements. Often illustrators draw or compile images in photoshop to create an image, but because there are still so few sculptural illustrators there are still many different avenues to explore. You can get a very unique look and feel that often can't be found in drawn images.
What or who has influenced the way you work?
These days, with access to the internet, there are so many
things to find inspiration in. There are so many fantastic artists, designers and illustrators out there it's hard not to be influenced. Some of the artists that I admire are: Tara McPherson, Elizabeth McGrath, Chris Ryniak, Mars-1 and Kathie Olivas to name a few. The list could on forever. It was my introduction to Chris Sickles' (from Red Nose Studios) work that made me realize that I could put all the things that I love into an image.
Please describe your working process?
I start by making a sketch. In the sketch I try to work out composition, mood and perspective, especially if I will be compositing the image in Photoshop (which I sometimes do). I often like to keep my characters posable to be able to try a variety of poses when composing an illustration. That's why I tend to sculpt the head, hands, feet, and other extremities in clay while keeping the joints bare. The body is built on a flexible aluminum wire, then various fabrics and stuffings are used to fill out the body without making it too rigid to pose. I use a variety of materials in my illustrations to create textures and a realism that I can't achieve just by sculpting. It helps give a natural feel to the pieces.
What do you enjoy the most / least about working dimensionally?
Mostly I love being able to mix up many mediums/techniques in a single project. Because of the way that I choose to illustrate ideas, it is important for me to have a wide range of skills; from drawing to sculpting, sewing, pattern-making, photography and digital media (programs such as photoshop/illustrator). I need to know the capabilities of many materials in order to achieve the look that I want. This has it's disadvantages but it also makes every illustration new and keeps me excited about the process. I'm constantly learning new things.
Jessica Fortner
Sculpture and Illustration
info@jessicafortner.com
www.jessicafortner.com
images and content © Jessica Fortner









































